Class GrassAsset
Related to:SoyWar.SimplePlantGrowth
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Inherits from:objectObjectScriptableObjectPlantAsset<GrassAsset>
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Implemented in:SoyWar.SimplePlantGrowth.dll
Syntax
[CreateAssetMenu(fileName = "Grass Growth Phase", menuName = "Simple Plant Growth/Grass", order = 1001)]
public sealed class GrassAsset : PlantAsset<GrassAsset>
Properties
Name | Description |
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AlignToGround | Rotate detail axis parallel to the ground's normal direction, so that the detail is perpendicular to the ground. |
DetailDensity | Controls detail density for this detail prototype, relative to it's size. |
DryTint | Tint when the grass is "dry". |
HealthyTint | Tint when the grass is "healthy". |
HoleEdgePadding | Controls how far away detail objects are from the edge of the hole area. |
NoiseSeed | Specifies the random seed value for detail object placement. |
NoiseSpread | Controls the spatial frequency of the noise pattern used to vary the scale and color of the detail objects. |
PositionJitter | Controls how Unity generates the detail positions. |
RandomTint | Activates random tint. |
RenderMode | Render mode for the DetailPrototype. |
TargetCoverage | Controls the detail's target coverage. |
Texture | Texture used by the DetailPrototype. |
Tint | Grass tint. |
UseDensityScaling | Indicates the global density scale set in the terrain settings affects this detail prototype. |
UseInstancing | Indicates whether this detail prototype uses for rendering. |
UsePrototypeMesh | Checks whether prototype must be used instead of texture. |
Operators
Name | Description |
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implicit operator GrassData(GrassAsset) | Convert GrassData to GrassAsset. |
implicit operator DetailPrototype(GrassAsset) | Convert GrassAsset to DetailPrototype. |
implicit operator GrassAsset(DetailPrototype) | Convert DetailPrototype to GrassAsset. |
Inherited Members
Properties
Name | Description |
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Destroy | Destroys the plant when moving on to the next phase. |
GrowthTime | Growth time. |
HasNextStep | Check whether the next phase leads to plant growth or destruction. |
Height | Height |
LockWidthToHeight | Locks width to height. |
MaxGrowthTime | Maximum growth time. |
MaxHeight | Maximum height. |
MaxWidth | Maximum width. |
MinGrowthTime | Minimum growth time. |
MinHeight | Minimum height. |
MinWidth | Minimum width. |
Next | The next phase of plant growth. |
Prototype | GameObject associated with the plant. |
RandomGrowthTime | Activates random growth time. |
RandomHeight | Activates random height. |
RandomWidth | Activates random width. |
Ratio | Ratio between width and height. |
Width | Width |
Methods
Name | Description |
---|---|
CopyFrom(T) | Copy data from another instance to this one. |
Duplicate() | Create a copy of asset. |
SetMinMaxGrowthTime(float, float) | Defines the random range of growth time. |
SetMinMaxHeight(float, float) | Defines the random range of height. |
SetMinMaxWidth(float, float) | Defines the random range of width. |
ToData() | Convert toIPlantData<T>. |
Validate() | Checks whether asset is valid. |
Validate(out string) | Checks whether asset is valid. |