Class TreeAsset
Related to:SoyWar.SimplePlantGrowth
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Inherits from:objectObjectScriptableObjectPlantAsset<TreeAsset>
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Implemented in:SoyWar.SimplePlantGrowth.dll
Syntax
[CreateAssetMenu(fileName = "Tree Growth Phase", menuName = "Simple Plant Growth/Tree", order = 1002)]
public sealed class TreeAsset : PlantAsset<TreeAsset>Properties
| Name | Description |
|---|---|
| BendFactor | Bend factor of the tree prototype. |
| NavMeshLod | The LOD index of a Tree LODGroup that Unity uses to generate a NavMesh. It uses this value only for Trees with a LODGroup, and ignores this value for regular Trees. |
Operators
| Name | Description |
|---|---|
| implicit operator TreeData(TreeAsset) | Convert TreeAsset to TreeData. |
| implicit operator TreePrototype(TreeAsset) | Convert TreeAsset to TreePrototype. |
| implicit operator TreeAsset(TreePrototype) | Convert TreePrototype to TreeAsset. |
Inherited Members
Properties
| Name | Description |
|---|---|
| Destroy | Destroys the plant when moving on to the next phase. |
| GrowthTime | Growth time. |
| HasNextStep | Check whether the next phase leads to plant growth or destruction. |
| Height | Height |
| LockWidthToHeight | Locks width to height. |
| MaxGrowthTime | Maximum growth time. |
| MaxHeight | Maximum height. |
| MaxWidth | Maximum width. |
| MinGrowthTime | Minimum growth time. |
| MinHeight | Minimum height. |
| MinWidth | Minimum width. |
| Next | The next phase of plant growth. |
| Prototype | GameObject associated with the plant. |
| RandomGrowthTime | Activates random growth time. |
| RandomHeight | Activates random height. |
| RandomWidth | Activates random width. |
| Ratio | Ratio between width and height. |
| Width | Width |
Methods
| Name | Description |
|---|---|
| CopyFrom(T) | Copy data from another instance to this one. |
| Duplicate() | Create a copy of asset. |
| SetMinMaxGrowthTime(float, float) | Defines the random range of growth time. |
| SetMinMaxHeight(float, float) | Defines the random range of height. |
| SetMinMaxWidth(float, float) | Defines the random range of width. |
| ToData() | Convert toIPlantData<T>. |
| Validate() | Checks whether asset is valid. |
| Validate(out string) | Checks whether asset is valid. |
