Simple Plant GrowthSimple Plant Growth
Simple Plant GrowthSimple Plant Growth
  • Docs
  • API
  • Changelog
  • Unity Asset Store
  • Bug report
  • SoyWar.SimplePlantGrowth
    • DatabaseAsset
      • Grass
      • Trees
    • GrassAsset
      • AlignToGround
      • DetailDensity
      • DryTint
      • HealthyTint
      • HoleEdgePadding
      • NoiseSeed
      • NoiseSpread
      • PositionJitter
      • RandomTint
      • RenderMode
      • TargetCoverage
      • Texture
      • Tint
      • UseDensityScaling
      • UseInstancing
      • UsePrototypeMesh
      • implicit operator
    • GrassComponent
      • AddInstances
      • AddInstancesAsync
      • GetGlobalPositionInstance
      • GetPlotSize
      • GrowFromInstances
      • GrowFromInstancesAsync
      • RemoveInstances
      • RemoveInstancesAsync
    • GrassData
      • Asset
      • Equals
      • GetHashCode
      • GrassData
      • HashCode
    • GrassValue
      • Amount
      • CompareTo
      • Equals
      • GetHashCode
      • GrassValue
      • Time
    • IPlantComponent
      • AutoGrowth
      • Dynamic
      • GetTime
      • GrowAll
      • GrowAllAsync
      • InitAuto
      • Override
      • Terrain
      • TimeOffset
    • IPlantData<T>
      • Asset
      • HashCode
    • ManagerComponent
      • AutoGrowth
      • Database
      • Dynamic
      • Grow
      • GrowAll
      • GrowAllAsync
      • GrowAsync
      • InitAuto
      • Instance
      • Persistent
      • ResetTimer
      • SetTimer
      • TimeOffset
    • PlantAsset<T>
      • CopyFrom
      • Destroy
      • Duplicate
      • GrowthTime
      • HasNextStep
      • Height
      • LockWidthToHeight
      • MaxGrowthTime
      • MaxHeight
      • MaxWidth
      • MinGrowthTime
      • MinHeight
      • MinWidth
      • Next
      • Prototype
      • RandomGrowthTime
      • RandomHeight
      • RandomWidth
      • Ratio
      • SetMinMaxGrowthTime
      • SetMinMaxHeight
      • SetMinMaxWidth
      • ToData
      • Validate
      • Width
    • PlantComponent<T1, T2, T3, T4>
      • AddAssets
      • ConvertPrototypesToAssets
      • Data
      • GetNearestInstance
      • GetNearestInstanceLocal
      • GrowFromAssets
      • GrowFromAssetsAsync
      • GrowFromInstances
      • GrowFromInstancesAsync
      • GrowFromPrototypes
      • GrowFromPrototypesAsync
      • GrownEvent
      • Locked
      • RemoveAssets
    • TreeAsset
      • BendFactor
      • NavMeshLod
      • implicit operator
    • TreeComponent
      • AddInstances
      • AddInstancesAsync
      • RemoveInstances
      • RemoveInstancesAsync
    • TreeData
      • Asset
      • Equals
      • GetHashCode
      • HashCode
      • TreeData
Generated by DocFX
(with DiscordFX + SingulinkFX)

Search Results for

    Method SetMinMaxHeight

    SetMinMaxHeight(float, float)

    Defines the random range of height.

    Declaration
    public void SetMinMaxHeight(float min, float max)
    Parameters
    TypeNameDescription
    floatmin

    Minimum height.

    floatmax

    Maximum height.

    Remarks

    Enables random height.