Simple Plant GrowthSimple Plant Growth
Simple Plant GrowthSimple Plant Growth
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  • SoyWar.SimplePlantGrowth
    • DatabaseAsset
      • Grass
      • Trees
    • GrassAsset
      • AlignToGround
      • DetailDensity
      • DryTint
      • HealthyTint
      • HoleEdgePadding
      • NoiseSeed
      • NoiseSpread
      • PositionJitter
      • RandomTint
      • RenderMode
      • TargetCoverage
      • Texture
      • Tint
      • UseDensityScaling
      • UseInstancing
      • UsePrototypeMesh
      • implicit operator
    • GrassComponent
      • AddInstances
      • AddInstancesAsync
      • GetGlobalPositionInstance
      • GetPlotSize
      • GrowFromInstances
      • GrowFromInstancesAsync
      • RemoveInstances
      • RemoveInstancesAsync
    • GrassData
      • Asset
      • Equals
      • GetHashCode
      • GrassData
      • HashCode
    • GrassValue
      • Amount
      • CompareTo
      • Equals
      • GetHashCode
      • GrassValue
      • Time
    • IPlantComponent
      • AutoGrowth
      • Dynamic
      • GetTime
      • GrowAll
      • GrowAllAsync
      • InitAuto
      • Override
      • Terrain
      • TimeOffset
    • IPlantData<T>
      • Asset
      • HashCode
    • ManagerComponent
      • AutoGrowth
      • Database
      • Dynamic
      • Grow
      • GrowAll
      • GrowAllAsync
      • GrowAsync
      • InitAuto
      • Instance
      • Persistent
      • ResetTimer
      • SetTimer
      • TimeOffset
    • PlantAsset<T>
      • CopyFrom
      • Destroy
      • Duplicate
      • GrowthTime
      • HasNextStep
      • Height
      • LockWidthToHeight
      • MaxGrowthTime
      • MaxHeight
      • MaxWidth
      • MinGrowthTime
      • MinHeight
      • MinWidth
      • Next
      • Prototype
      • RandomGrowthTime
      • RandomHeight
      • RandomWidth
      • Ratio
      • SetMinMaxGrowthTime
      • SetMinMaxHeight
      • SetMinMaxWidth
      • ToData
      • Validate
      • Width
    • PlantComponent<T1, T2, T3, T4>
      • AddAssets
      • ConvertPrototypesToAssets
      • Data
      • GetNearestInstance
      • GetNearestInstanceLocal
      • GrowFromAssets
      • GrowFromAssetsAsync
      • GrowFromInstances
      • GrowFromInstancesAsync
      • GrowFromPrototypes
      • GrowFromPrototypesAsync
      • GrownEvent
      • Locked
      • RemoveAssets
    • TreeAsset
      • BendFactor
      • NavMeshLod
      • implicit operator
    • TreeComponent
      • AddInstances
      • AddInstancesAsync
      • RemoveInstances
      • RemoveInstancesAsync
    • TreeData
      • Asset
      • Equals
      • GetHashCode
      • HashCode
      • TreeData
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    Method SetMinMaxGrowthTime

    SetMinMaxGrowthTime(float, float)

    Defines the random range of growth time.

    Declaration
    public void SetMinMaxGrowthTime(float min, float max)
    Parameters
    TypeNameDescription
    floatmin

    Minimum growth time.

    floatmax

    Maximum growth time.

    Remarks

    Enables random growth time.